Big Trouble in the Big Apple

The New York Raid is added to Secret World Legends, but with a controversial week-long cooldown on rewards.

Those vagabond shoes are longing to stray – I want to be a part of it… New York, New York! Except I’m on cooldown for a week and can’t join you. Sorry.

The New York Raid has been introduced into Secret World Legends, giving players another type of content to experience aside from dungeons, lairs and scenarios. But for some reason the game developers thought that adding a weekly lockout timer would be a good idea. Just before the raid launched, they confirmed that this would be the case while answering questions on their official Discord server.

It didn’t go down so well with the community, and concerns were voiced. To give Funcom some credit, they’ve listened to the feedback and are planning to make some concessions. But who came up with this unpopular design choice in the first place? At lot of the time, it seems like Funcom comes up with ideas that are the antithesis of fun or cause some kind of playability oversight because they don’t seem to know how players actually play the game. Continue reading “Big Trouble in the Big Apple”

The Tide Goes Out

The Whispering Tide ends. Here’s a look back at the first major event in Secret World Legends.

The first major in-game event since the launch of Secret World Legends was The Whispering Tide. During this two-week event, the Filth invaded Agartha and we got to battle the Bird of the Zero Point Pathogen, also known colloquially as “Flappy”.

The event began on 1 August 2017 and offered daily rewards, unique outfit pieces and cosmetics, titles and a new sprint customisation. The final Flappy battle happened on 15 August in anticipation of the path to Tokyo being unlocked. Was it fun? Were the rewards good? Now that it’s all over, let’s take a look back at how it went. Continue reading “The Tide Goes Out”

The Stuff of Legends

The accumulation of stuff is what makes the Secret World go round.

When you play an MMO for a while, you tend to accumulate stuff. This usually includes gear and equipment, cosmetic and vanity items such as clothing, pets, currencies and mounts.

After playing The Secret World for five years, I amassed a lot of stuff. Some of it, I had to leave behind when moving on to the game’s reboot, Secret World Legends. But fortunately I was able to take the majority of the clothing, emotes, pets and mounts with me when I finally switched games.

Having played Secret World Legends for a couple of weeks now, I’m starting to get used to collecting all the new gear, currencies and cosmetics it has to offer. Continue reading “The Stuff of Legends”

It Was All A Dream

It’s time to say goodbye to The Secret World and be reborn anew in Secret World Legends.

I’ve finally hit the button to initiate the one-time-only legacy transfer of my cosmetics and vanity stuff from The Secret World to Secret World Legends. I’ve held out until two weeks after the launch of SWL just to make sure I haven’t missed out on anything I can still reasonably unlock.

I’ve bought out the entire stock of the clothing store, Pangaea. I’ve visited the clothing vendors in Darkside every day to check out their rotating stock. I’ve waited for my monthly stipend of bonus points to be delivered so that I could grab one last outfit from the Funcom item store. I even managed to finally get the Albino Draug Lord pet from running the Eidolon raid. But alas, the white carapace leggings from the Flappy raid have eluded me.

It’s time to call it quits on The Secret World and move on to Secret World Legends… Continue reading “It Was All A Dream”