Flying around the galaxy doing whatever I want in Elite Dangerous.
Space. It’s big and full of possibilities. Should I point my ship in any direction and go off exploring? Can I become an interstellar merchant and earn wealth through trading? Or will I become a dangerous bounty hunter, chasing down pirate scumbags?
These are questions I’ve asked myself several times before, over the course of decades. The original 1980s Elite, which featured mostly wireframe space stations and geometric shapes representing ships, captured my imagination and seared the MIDI version of The Blue Danube waltz into my brain every time my ship docked at a Coriolis station.
Fast forward to the 1990s and the sequel, Frontier: Elite II, is where I really started enjoying space travel, with full colour 3D polygons as ships and Newtonian physics. I remember trading goods between space stations, landing on planets and a catchy cinematic intro sequence and theme tune.
Present day. Thanks to a Steam sale at Christmas, I picked up the current iteration of the Elite game series – Elite Dangerous. Here we go again! Continue reading “Space Is Dangerous”
Building the theme park of my dreams in Planet Coaster.
I’ve been a fan of theme park management simulators since the original Theme Park back in the 1990s. I would spend hours building a bustling park, watch all of the little 2D sprites of visitors queuing up for rides and get a lot of satisfaction out of seeing their happiness stats rise.
Fast forward to this millennium, and we have the current generation spiritual successor to the theme park simulator crown, Planet Coaster. The game was released back in 2016, and I watched streamers on Twitch giving it a try with interest. I was tempted by it, but at full price and with my taste in genres having switched from simulation games to MMOs, I instead just added it to my wish list.
With the game going on sale with a large discount during the Steam Winter Sale, I finally added it to my games library and became hooked. Continue reading “A World of Pure Imagination”
The New York Raid is added to Secret World Legends, but with a controversial week-long cooldown on rewards.
Those vagabond shoes are longing to stray – I want to be a part of it… New York, New York! Except I’m on cooldown for a week and can’t join you. Sorry.
The New York Raid has been introduced into Secret World Legends, giving players another type of content to experience aside from dungeons, lairs and scenarios. But for some reason the game developers thought that adding a weekly lockout timer would be a good idea. Just before the raid launched, they confirmed that this would be the case while answering questions on their official Discord server.
It didn’t go down so well with the community, and concerns were voiced. To give Funcom some credit, they’ve listened to the feedback and are planning to make some concessions. But who came up with this unpopular design choice in the first place? At lot of the time, it seems like Funcom comes up with ideas that are the antithesis of fun or cause some kind of playability oversight because they don’t seem to know how players actually play the game. Continue reading “Big Trouble in the Big Apple”
The Whispering Tide ends. Here’s a look back at the first major event in Secret World Legends.
The first major in-game event since the launch of Secret World Legends was The Whispering Tide. During this two-week event, the Filth invaded Agartha and we got to battle the Bird of the Zero Point Pathogen, also known colloquially as “Flappy”.
The event began on 1 August 2017 and offered daily rewards, unique outfit pieces and cosmetics, titles and a new sprint customisation. The final Flappy battle happened on 15 August in anticipation of the path to Tokyo being unlocked. Was it fun? Were the rewards good? Now that it’s all over, let’s take a look back at how it went. Continue reading “The Tide Goes Out”
It has been one full year since I started this blog. Where did the time go? It doesn’t feel all that long ago I hit the publish button for the first time. Looking back over all the posts I’ve made though, a lot of stuff happened over the year. Continue reading “Full Circle”
The accumulation of stuff is what makes the Secret World go round.
When you play an MMO for a while, you tend to accumulate stuff. This usually includes gear and equipment, cosmetic and vanity items such as clothing, pets, currencies and mounts.
After playing The Secret World for five years, I amassed a lot of stuff. Some of it, I had to leave behind when moving on to the game’s reboot, Secret World Legends. But fortunately I was able to take the majority of the clothing, emotes, pets and mounts with me when I finally switched games.
Having played Secret World Legends for a couple of weeks now, I’m starting to get used to collecting all the new gear, currencies and cosmetics it has to offer. Continue reading “The Stuff of Legends”
It’s time to say goodbye to The Secret World and be reborn anew in Secret World Legends.
I’ve finally hit the button to initiate the one-time-only legacy transfer of my cosmetics and vanity stuff from The Secret World to Secret World Legends. I’ve held out until two weeks after the launch of SWL just to make sure I haven’t missed out on anything I can still reasonably unlock.
I’ve bought out the entire stock of the clothing store, Pangaea. I’ve visited the clothing vendors in Darkside every day to check out their rotating stock. I’ve waited for my monthly stipend of bonus points to be delivered so that I could grab one last outfit from the Funcom item store. I even managed to finally get the Albino Draug Lord pet from running the Eidolon raid. But alas, the white carapace leggings from the Flappy raid have eluded me.
It’s time to call it quits on The Secret World and move on to Secret World Legends… Continue reading “It Was All A Dream”
June had some uncomfortably hot days, a couple of surprises and a whole lot of Secret World.
Summer made an appearance with a heatwave. A room with no air conditioning during hot weather with a PC pumping out heat isn’t a great gaming environment. But fortunately things have cooled down and are now more comfortable.
June was mostly about The Secret World and its successor, Secret World Legends. It was about saying goodbye to the old game and preparing for the new one. Along the way, I also managed to win something during a dev stream, get an unexpected gift from EA and get obsessed with the “Arrowverse”. Continue reading “Some Like It Hot”
Summer is on the way. With expansions and relaunches dominating the month, what’s going to be hot in June?
During May, a lot of things seemed to be either coming to the end of their run or launching something new.
On TV, most of the main series I’m currently watching are coming to the end of their seasons. With them ending all at the same time, I’m going to have to find new things to watch over the summer while I wait for all those cliffhangers to be resolved.
Similarly in the world of gaming, the penultimate episode of Living World Season 3 was released in Guild Wars 2. The story plots running throughout the season culminated in some pretty exciting reveals and twists, leaving me eagerly waiting for the season finale.
New releases also dominated the month, with the Morrowind expansion arriving for players with early access in The Elder Scrolls Online. Also, a brand new Parenthood game pack was revealed and then fully launched for The Sims 4. Continue reading “An Expansive Month”
Visit the island of Vvardenfell, meet some dark elves, see Red Mountain and have a grand adventure… nothing could go wrong, right?
Morrowind, the first expansion for The Elder Scrolls Online has arrived for PC/Mac players eligible for early access, which includes people who have pre-ordered the Digital Upgrade and Digital Collector’s Edition Upgrade. The expansion launches for everyone else and console players on 6 June 2017.
As soon as the servers came back online after patching, I jumped in to the game and decided to create a brand new character for exploring Morrowind and the new Warden class. Continue reading “Take a Trip to Vvardenfell”